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Post by Hippie Van on Nov 19, 2008 18:59:19 GMT -5
With a wonderous coppery beard.
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Willicus
Junior Member
Thanks, that was fun.[on:The doctor is in.][of:On call.]
Posts: 104
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Post by Willicus on Nov 19, 2008 19:00:33 GMT -5
I bet she would take the Drunken Fighter prestige class. :'D
I love Warforged. I have immunities to pretty much everything, I can grow spikes on my body, plus I'M A FACKING ROBOT.
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Post by Arashi on Nov 19, 2008 19:52:38 GMT -5
I don't know a lot about Warforged. I read up on them a while ago, but I've never played a campaign with them. They sound like fun; I may need to check them out.
They seem kind of uber, too. Are there many negative aspects to playing as a Warforged?!
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Stain
Junior Member
Li'l Brudder
I want your kids.
Posts: 123
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Post by Stain on Nov 19, 2008 21:57:35 GMT -5
They seem kind of uber, too. Are there many negative aspects to playing as a Warforged?! They lack reproductive organs.
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Willicus
Junior Member
Thanks, that was fun.[on:The doctor is in.][of:On call.]
Posts: 104
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Post by Willicus on Nov 19, 2008 22:01:46 GMT -5
Well, I can't wear any armour. So my AC is atrocious. And normal healing spells only work half as effectively on warforged because we're technically constructs. Same with healing potions. But Repair spells heal me for full. And it's not in any books, but our DM allows me to have a repair kit that I can use on myself between battles. Also, you remain conscious between -1 and -9 HP.
But the best thing about being a waforged barbarian is that I'm immune to fatigue, so I don't get fatigued after I rage.
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Post by Arashi on Nov 20, 2008 4:49:23 GMT -5
Wow. O,O That sounds pretty good.
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Willicus
Junior Member
Thanks, that was fun.[on:The doctor is in.][of:On call.]
Posts: 104
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Post by Willicus on Nov 20, 2008 9:55:09 GMT -5
I also don't need to eat, sleep or breathe. And I have a 25% chance to avoid critical damage. But I'm not allowed to swim, so I have to walk along the bottom of water.
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Post by Harkovast on Nov 20, 2008 13:00:26 GMT -5
Normally I prefer my roleplaying games to be focused on story telling and interaction (me and my friends normally play without dice). However just lately we decided to play a bit of nostalgia gaming and play old school, 2nd edition advanced dungeons and dragons! All the old crap, keeping track of exp, marching orders, using models, rolling ever more silly shaped dice, going up levels as a surreal system to show character development, we did all of it. We are even playing through exclusively published adventures, played straight out the books as printed. And you know what?! It is actually jolly good fun! We even started at level one and we're working our way up (have you ever tried playing a level one wizard?! YOU GET ONE FREAKING SPELL A DAY!). Right now, Razamoo (my witch doctor mask wearing spell caster in a loin cloth) is level 4 and we are all heading off into the temple of elemental evil. Hazzah! "ROLL THREE SIX SIDED DICE SIX TIMES! THOSE ARE YOUR STATS IN ORDER!"
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Willicus
Junior Member
Thanks, that was fun.[on:The doctor is in.][of:On call.]
Posts: 104
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Post by Willicus on Nov 20, 2008 13:19:43 GMT -5
My first campaign I started in was from level 1. I was Geo Graendithas, the human cleric. Heal-bot extrordinaire. All I had to do was stand by the casters and buff the barbarian twins. And when I bought some rings so that I could use Shield Other on the casters, I would just stand there and whack anything that came close enough for me to get an attack of opportunity. It was pretty ballin'.
I was going to roll a sorcerer in our evil campaign, but everyone else in the group was a squishy. So I decided to tank. Which I do. Very very well.
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Post by Harkovast on Nov 20, 2008 16:32:51 GMT -5
In the new edition, what exactly is the difference between a socerer and regular mage in game terms?! "I AM A POINT-O-MANCER!"
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Post by Arashi on Nov 20, 2008 16:46:43 GMT -5
I don't like 4.0, personally. I'm a 3.5 fan. I'd like to incorporate Warforged into 3.5, though (I'm not sure if there's already SRD information written for the Warforged race, I'll need to look it up). I love the battle system in DnD. Actually, I just like fighting, so I include a lot of that in our campaign. Also, at the moment it's just Stain and me playing, I need to find a larger group (which is not easy ). Stain and I started at level 1. He's a human rogue and I'm a half-elven fighter. I later threw in a Human fighter/cleric who is a little girl weilding a scythe. She's really cool and has special powers. : D If we wanted, we could create a subforum for rp-ing, DnD style (or any other style).
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Post by Harkovast on Nov 20, 2008 17:05:38 GMT -5
Might be a good idea to make a sub-forum. That way I can explain some of my far out, subversive, heretical and down right dangerous ideas regarding role-playing games! "EVER PLAYED A GAME WHERE YOU CHANGE G.M. EVERY HALF HOUR?! I HAVE!!!"
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Post by Arashi on Nov 20, 2008 18:30:12 GMT -5
Wow! Not only did you provide a fun idea, but you also used the retro term "G.M". I'm so used to hearing DM that I had to think for a second. o,o
But yeah, if I had a larger group, I would definately go with changing the DM/GM every half-hour. That sounds outrageous and fun!
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Post by Hippie Van on Nov 20, 2008 19:09:12 GMT -5
What does that mean?!
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Post by Harkovast on Nov 20, 2008 22:56:39 GMT -5
Okay, here is the game, here are the rules- This game could be played with dice, but we played without (as it is very much a comedy exercise and rules would get confusing, as we shall see....)
THE AWFULLY EXCITING ADVENTURE!
Playing with 4 people works best for this game. Firstly, each person rights down two very short scenarios (each designed to last roughly half and hour). They MUST be in two different genres! So for example, one might be a couple of rooms of a dungeon bash killing orcs, another might be the start of a Call of Cthulu mystery, maybe a cyber punk gun fight, whatever you fancy. Randomly choose which player will GM (or DM, or story teller or keeper of arcane lore [you can pick and choose your own titles in this game whenever it is your turn]). The first GM (lets call him 1) tells the others (2,3 and 4) what the genre of the first senario will be. 2,3 and four then quickly make up farily bog standard characters to fit into this type of setting (warrior, wizard and cleric for fantasy, a bunch of stereotypical Victorian explorers for Call of Cthulu etc) and then start to play the scenario. After half an hour, play stops (whether the scenario is complete or not). The GM can end his scenario slightly sooner if he wants if it has reached a good conclusion. Player 2 is now the games master. He will now attempt to continue the adventure, but linking as directly as possible onto his first scenario. (more on this in a moment). In order to keep the players on their toes at the same time, player 1 will now take over player 3's character, 3 will take over 4's character and 4 will take over what was formerly 2's character. This "passing along" of characters happens everytime the GM changes. Dont worry though, the problems of suddenly playing another character are small fry compared to the headache the new GM has.
The new GM must attempt to continue the story as best he can, with as few continuity errors as possible, while switching to his own scenario. For example, with the two examples I gave above (D+D and CoC) the victorian explorers might be sent to a haunted mansion but (when the GM's switch) find the basement is really a dungeon full of orcs and pit traps.
It is important to note that the new GM does not declare when genre or style he has switched too (this would be cheating) but he just starts doing the game in this style. It is up to the players to guess what is happening. This could lead to players losing or gaining abilities at random, as they now play by the conventions of whatever style of game they have now stepped into. (in a D and D scenario they might eat monsters for breakfast but when it changes to CoC world they may well go mad at the first sight of something not human).
Of course the new GM must decide what to do with plot points and NPC's left over from the last GM. He could kill the old NPC off (though thats a bit weak!). More impressive is if he works them into his own plot, like making the orcs work for the bad guy the previous gamesmaster mentioned, or having the NPC reveal he was in disguise or has some strange agenda he never mentioned before.
For example- A corperate executive hires the cyberpunk characters to go on a mission for him to kill a crime boss. THe next gamesmaster takes over and (as his senario is about vampire the requiem) it turns out this was a trick and the corporate suit is really a vampire who infects all the players and runs off. The crime boss can the nturn out to be another vampire that this GM wants to base his scenario around. (until the next GM comes along and has the players beamed up by aliens or fall through a portal or whatever else).
This process of switching GM's and passing along characters continues until all the players have had two turns as GM (and thus all the mini scenario's have been played). The final GM (4) should try to wrap things up as well as possible in his final mini scenario, trying to wrap up as many of the (many many) loose plot threads as he can.
This game is obviously played purely for laughs, and is designed to be an exercise in anarchy and cooperation, as people panic to justify the nonsense they are passing off as a plot.
At the end, you may find it enjoyable to vote for which person you felt games mastered best, fitting his plots in most smoothly etc.
Remember- Any genre or situation is fair game, look at these examples of possible mini scenario's-
*The characters are suddenly press ganged into the army and experience their own version of full metal jacket
*The characters are brought to Valhala to be judged by the gods and justify their pitiful lives.
*one of the characters turns out to be a robot, sent from the future to kill one of the others
*The characters all die and have to play twister with death for their souls.
*The characters end up in warhammer 40,000(possibly meeting poorly painted space marines and sad zoats that are not allowed in it any more)
*The characters end up in an anime style world where everyone looks the same and speaks in VERY badly dubbed English (All your base are belong to us!)
I hope that made it all clear, I am sure you can piece it together from that, but feel free to ask if you have any question or I left anything out. I made this game up myself (should I be proud or ashamed?!) and I have played it (again, proud or ashamed?!) and it is very funny! Expect lots of screaming, head scratching and use of time machines. Enjoy.
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